![]() ![]() ![]() If a sonar ping hits a different part of the ship while the effect of a previous ping is active, the initially highlighted part will relocate to the new area. Your torpedoes will home in on this part of the hull, and a second hit on the highlighted part will enable the torpedoes to ignore the target’s anti-torpedo protection. A successful hit will highlight part of the hull, the size of which depends on the width of the sonar ping. To guide your torpedoes to the target, it’s enough to hit any part of the enemy ship with your sonar ping. You no longer need to aim your sonar pings at the indicators located at the bow and stern of an enemy ship. In total, you can receive up to 96 signals. To do that, you need to earn a total of 12,000 base XP.Ī combat mission is available for each ship type, except submarines: earn 8,000 base XP and you’ll get a reward of three special signals of each type on the live server. For completing the last mission, you’re guaranteed to receive all three submarines. You’ll receive two more containers by completing a chain of three combat missions playing any ship type. When testing starts, a container will be credited to your account that may drop one random submarine. This will reduce the time spent in queues for battles if there aren’t enough players on the server to match a real-players-only battle. If necessary, team lineups can be completed with bots. The next prime time begins in: 1 days | 02 : 30 : 21 This way, we can get the maximum number of real players together at one time, so as to reduce the number of bots in battles. The server will be available during the Prime Time only. ![]()
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